Jump to content

Welcome to The Road 2 Success Forums

Welcome to The Road 2 Success Forums, like most online communities you must register to view or post in our community, but don't worry this is a simple free process that requires minimal information for you to signup. Be apart of The Road 2 Success Forums by signing in or creating an account.
  • Start new topics and reply to others
  • Subscribe to topics and forums to get email updates
  • Get your own profile page and make new friends
  • Send personal messages to other members.

JMenny

Members
  • Posts

    65
  • Joined

  • Last visited

About JMenny

  • Birthday 01/08/1999

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

JMenny's Achievements

Releasing an EP

Releasing an EP (3/9)

7

Reputation

  1. Proposal for new marketing screen (taken on Version 1.2.0.217) Maybe the sliding bar for marketing on individual advertisers can be added with intervals on the slider so it may be easier to use. Of course the maximum can be changed especially when it can help with the game running smoother. If you can it can be player exclusive while AI can use the current marketing options rather than giving the opportunity for them to toy with the max costs. Just like the ranges the current marketing screen has, each tier gets a bump in maximum (excluding the top tier, "Advertising to existing fans").
  2. JMenny

    RealImage mod

    I am creating a folder of images from selected artists on the RealArtists database provided by the game and the community's own RealArtist database, since looking at the default photo used by the game may not be the prettiest to look at after a while ;D. Since this mod will be using selected pictures, I am asking any and all willing contributors to help with: Artist/Band name Highlight events where said artist/band have their best appearances/looks I will be compressing majority if not all of the selected images into the default "missing" image dimensions (which is 94 x 125). I am also willing to replace any image(s) of any artist which the community might find some photos "unflattering". This mod is meant to enhance the visual appearance of the game and its artists within your games, not hinder it. I also want to point out (for Mark) there is a bug with the game where if two or more artists have the same letters, such as "Jhene Aiko" and "Aiko", both artists will have the same image displayed. This may due to the image name being "Jhene_Aiko.jpg" which the game might be tricked into displaying for both artists because of "Aiko" being in the file name. It should be further looked into.
  3. How does each individual artist stat play in the role of the music process? Specificially: Responsibility Rebelliousness Professionalism (Does this affect music videos or..?) Creativity (is it when making different genre songs compared to artist genre?) Egotism Greed (Does this affect relationships with managers and partners?) Patience Does each one have a specific role in the music equation when making songs/albums?
  4. Should the Player's releases and sales processing be prioritized over the rest of the labels and artists? I'm thinking it might be possible to have charts and income be processed to the Player while the rest of the labels and artists still be processed in between the Player making songs/albums with its artists and having to simulate the game another time, so in a way it can run in the background. I'm thinking this is possible so the calculations won't be a huge load in itself and can be distributed over time
  5. Good idea, the hype thing would only be beneficial towards their sales rather than getting a contract with a label, since reputation plays a major role into getting a record deal. Having mixtapes be released independently should be applied to artists under 50 reputation in all regions in addition to the unsigned part. XXL Freshmen could be a re-wrapped Wendy Williams Show (to save both time on coding and easier workload for the game). In this case, there should be maybe 10-20 hip hop artists (some may be already-generated hip hop artists, some be randomly generated names to fill in roster) and be given interviews over the course of 2 months. Each interview will have a re-wrapped audience reaction and rename it something like "Chances of being in XXL Freshmen: [insert probability]", to which "insert probability" will be something around "Likely" or "Uncertain", much like a magic 8 ball.... Just an idea :)
  6. It's in the process to future updates, so stay tuned! (Coming from Mark in previous posts)
  7. Since I like to research on which people give the best outcomes in making songs such as producers and engineers without having to go through the hassle from the database button, I thought of something. How about when hovering over a single from the charts, maybe create a detailed hover window on information from the single such as: Producer Studio Same list could be implemented for studio albums. It's a small addition, and is a bonus to small details within the game :)
  8. I like the idea, maybe having artists be given the chance to represent the country they come from. Bump!
  9. It's a bug, and a broad one, too. It is also a problem when trying to see how much sales a song in a specific genre in the charts, especially when trying to load the songs on "All Time" in specific categories, which just loads up the songs with highest sales of all time, in all genres.
  10. It would be a good addition to the sales. Vinyls have been on rise too, despite best selling vinyl albums is Lana Del Rey with 70,000 sales.
  11. Some award elements such as Single of the year are based purely on sales, and it is chosen random. Sadly, this is the only award that is predictable, and is up to the game to determine the nominees and winners.
  12. I was in the middle of choosing a producer and had to do something and saw my cat walk around my keyboard. I didn't mind at first until I heard error sounds, then I went over to my computer and realized I got a pop-up saying, "Alright here is your $10,000,000 you cheater!". Mark, are you hiding something from us? :D
  13. It's usually been occuring with Hip-hop artists, but it might have to do with me forcing Rap artists to release Hip-hop songs, which may trick the game into thinking Rap artists also have Hip-hop release, which affects the random selection of artists being chosen in a rivalry. On a recent game save, and using RealArtists database, I used Angel Haze, a Rap artist, to release a Hip-hop genre song which ended up with Nicki Minaj, a Hip-hop artist, get into a rivalry with another artist. I haven't tried it on another database or with different genres, but so far it's been with Hip-hop and Rap oriented artists.
  14. Unfortunately, setting it to that number would probably break the game, if not, run much slower. I talked about this on an earlier post of mine, which also shows you how to edit it. Think of it as this way: if the max number of singles/albums are at 500,000 , the game would have most debuting singles/albums chart near that number, depending on the artist's reputation. Every now and then, when an artist with a high reputation heavily promotes a new release, their debuting sales have a chance at passing that 500,000 limit (which very well can be a bug). So, looking back at your question, it would be realistic to look at the sales figures of today and set it to around there, but to 9 million? Then again, you can create your own database and see for yourself how it can turn out, but be sure to make a copy in case you forget how to get back into the editor.
  15. A lot of countries' max sales are capped at 100,000 or even 750. United States, known for their music and its sales to the artists selling there, is capped at 250,000 for singles and 350,000 for albums. It is unrealistic when most #1 albums surpass 350,000 in the US and singles in the US are surpassing 300,000 sold units a week. Not only the US, but South Korea, Japan, and China are HUGE music markets in Asia, with South Korea's best-selling band BTS selling over 2,000,000 units in South Korea. Countries should receive higher max sales for the original database, because while it is not much of a problem, it can ruin the realism of the game.
×
×
  • Create New...