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kysmartman

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kysmartman last won the day on February 4

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  1. Unfortunately, yes. It's largely the AI is terrible so if you just care about what you're doing, it's not as big of a deal. Others have had game-breaking bugs. The developer has returned to the game so hopefully, a lot of these will get fixed. You can get used to playing it for that future fix as it takes a good amount of time if you have several artists on your roster. The 1.2 version is reportedly very stable, but it's old as far as a real world mod goes.
  2. There are real people in the game if you choose to use the Real World option, no mod required. Some of the ratings and popularity are wildly off for Feb. 2022, but you can improve popularity pretty easy in the game. Some of the moderately-popular non-pop artists aren't in there though. It's a fun game, but it is buggy a lot.
  3. Anytime you go to run an .exe file and it vanishes, that means you antivirus software is quarantining it for some reason. You'll need to go into whatever antivirus you're running and whitelist it. Also, make sure you set it to run as Administrator. The game is safe btw so your antivirus is flagging it incorrectly.
  4. I noticed in my semi-long-term game (went from July to Dec. or Jan.) that because of how sales work in the game (you have to get the artist's hot as hell with quality mattering not all that much) and the AI being horrible at it, they tended to do a ton of streaming but order almost no CDs. To the point that even the few moderately-successful albums or singles would be 80%+ streaming sales. So that would explain why you're not seeing that much revenue from distribution or manufacturing. You'd almost have to rely on having a big stable of artists to make it work. I hope he can fix the game because this genre has essentially died off in the last several years.
  5. Because this is after the scouting finished. Honestly, if you're running the real world database, scouting is pretty useless as far as I could tell. There's that one stat on the person's/band's screen that gets uncovered when you scout them, but all the other important stats matter way more. Unless that helps you when you do auditions, I couldn't figure out what real benefit it gives you, but there's no manual for this game so I can't be sure.
  6. Since maybe Mark is getting back to a place where he wants to work on this game, I figured I'd add a few more bugs that have popped up in my game. 1)This is merely cosmetic, but if you go to make an album (the singles section displays properly) with some songs not recorded yet, when you get to the very last selection of mixer or sound production where there are three values, the last is supposed to say Trend Setting but copies the 2nd column's name for every single song you need to record. As I said, it's purely cosmetic as the stats are the same as for singles. 2)Movie soundtracks are completely bugged. I got an offer for a few of my artists to submit songs and submitted all of them. The day of, they all showed up under the tracklist with no sales data for the album. Simmed a single day, and there is no tracklist plus it looks like it has been out for weeks as there is now a this week and previous week sales. Either the artist should get something out of it (money, reputation, hype), or just remove it because it doesn't look like I got anything from my 3 artists being on that album.
  7. What size databases are you using? I've come to figure out that the largest size just isn't a good idea, but I'm about as far into the game as you are Toby without any of those problems. Also, how good are your computers as that would matter too. Quite possibly, you might want to check your hard drive space on the drive your game is on as I'm sure the database is increasing every week with it decreasing ever so slightly every week too but after it increases. But any specific info will help Mark whenever he dives back in to fixing the game.
  8. I owned Music Wars. It was pretty good, but the bugs and the dev's harsh tone made me question how good the sequel would be. And then it turned out to be bad. Is 1.2 not buggy? I had never played it much, but I just don't understand how 1.3 could be this buggy. And that artist hype thing looks a little like a display bug as the next day had most of their hype back, but just some artists don't gain much of anything that I'd just love to find out what I'm doing wrong. But the AI is just atrocious. I'm basically playing the game now to make enough money to save some of the artists I enjoy irl because the AI is just bad.
  9. Honestly, I think it is simply down to a bug. I had been trying that suggestion of just send your artist out to do media before ever hyping a single, and it had built a little bit over 2 weeks. Loaded the game up and right back down to 0. The other one that had been building a little with her single that alarmed me dropped a bunch of her hype too. This game has so much potential, but it is a massively buggy mess. I hadn't even advanced a day just stopped because I needed to go to bed and it takes me an hour to go through the charts every Monday. I hope the dev can come back and fix all the bugs or sell it to someone else to do it and give it the huge graphical and ease-of-use additions it badly needs as there isn't another game like this on the market. Of course the only other series on this genre died a horrible death because that guy couldn't squash all his bugs either. Wonder how Chart Wars managed to be so great for so long without being a buggy mess.
  10. Nothing has fallen and I've had no negative incidents to my artists, just others periodically. The label rep gains have basically tailed off since I started having to spam that option in the media visits for some of my less popular artists. Yeah, the singles bar sometimes only hits halfway for a lot of them, but that wasn't what I was talking about as that doesn't seem to have much impact on sales. The ARTIST'S hype bar does by a metric ton, and I was just wondering why the gains vary so wildly between artists when I'm doing the exact same stuff. And that's part of the game's major problem as practically no AI-controlled artist has any hype because they do no media appearances or just 1 show for a week or so (which is bugged as they'll do a weekday show each day for 7 days, including the weekend), and combine that with awful songs, produce no sales no matter how much reputation the artist has around the world. No artist hype=really lousy sales no matter their reputation. It really came to a head with one of the AI-generated artists I signed that is over 80 in the US and either Asia or Europe along with Australia (which doesn't matter at all), and she didn't even peg 200k in sales in her debut week because her artist hype meter (the one on the artist's main page with their social stats) was barely anything. But I've got a few other less popular artists that their hype meters maxed out sell infinitely better the same week even if it wasn't their debut week.
  11. Okay, it's a little weird that selling things doesn't gain you any pop, and I will add that doing the "My rep is high enough so reconsider that no" does in fact hurt your label's rep as I've just about stopped gaining label rep week over week despite practically owning the top 10 singles charts everywhere for 2.5 months now. What is causing some of my artists to struggle gaining artist hype? I've got some that will nearly max that out right before their first single is released, and I've got others that are barely halfway there or worse with their 2nd single coming out (I space them out every 35-56 days). And that's with full weekdays of 2 shows each plus every weekend show I can get them on. The singles are pretty much the same quality. No one has lower than a 70 live rating or poor charisma, but since you can't see their show scores, you don't know if they're just randomly bombing (that report never showed my artists at all so I turned it off as I couldn't care less what anyone else was doing). But it is killing a few of my artist's sales since that is a massive part of how sales are calculated in the game. Do you just have to throw the kitchen sink at the single advertising campaign? That wouldn't explain all of it as some of my most popular artists are the ones struggling. Or is it strictly tied to their social medium subs as that would explain it as they don't have a massive following yet though it's growing. Makes zero sense that the game would auto-generate a ton of very popular artists with poor social medium subs if that's going to kill your sales.
  12. I'll tack on one more glaring bug. I've checked the enable auto-stock option on every single album and single I've released until I tested to see if the toggle was set backwards (so checking it turned it off instead of enabling it), and every single one shows me the option in the single/album stock to click to enable it, which doesn't work. That means you have to micromanage yet another thing every week.
  13. You have to start the game either with an artist (an option in the game setup) or just set your character to start with 50 to avoid that problem. If you start with a good artist, your judgement stat will skyrocket super-fast just because you'll be playing the game, so to speak which is how that skill improves (just sending them on media stops, picking good singles to produce, etc). But the best way is to just setup your character with 50 judgement, which is the min. required to get any artist, anyway. I wasted my first game too not knowing that and doing an audition to get a single act/singer takes way too long for my taste. PS--the super-top-tier free agents won't sign with you until your label reputation is high enough, but 99% of the other artists will sign with you at 50 judgement.
  14. I've been paranoid about this happening in my game to me, but it just happened to another label. It's possible that it is just a further problem with the label screen, but when I go in to view one label's artists, it's a blank list. The label screen shows 8 artists, and since there's no other way to find them, I can't prove which is wrong. Other label's artists display just fine though. Really don't want my game to quit working as I'm barely 5 months into it which takes forever to play that far when you have a decent-sized roster of talent.
  15. I knew I'd forget something. 8. Australasia either needs to have its sales increased, or have the sales staff figure out that it is a tiny sales total because the suggested CDs amounts think it is on par with Asia wanting you to have 50k or more for that region if they have any popularity. For reference, Ariana's 3 CDs, the first 2 are at almost 7 million sold each (all together not just CD sales as this isn't 1992). Total CD's sold in Australasia? 12,700 for one and about that for the other with it going up maybe 100-200 per week. The rest of the regions are fairly accurate so something is amiss somewhere, likely on what the expected sales should be. It told her to have 300k per single so I have a metric ton that will never be sold. Wish you could ship them between regions.
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