Firstly I suggest you check out this android game called Music Inc. Its essential to broadening your Ideas.
1. when setting up the databases after its being saved the stats of the artists randomise this shouldn't be so. There should
clicking sounds
2. Simulation should be sped up faster were a month should take about 10 seconds at most to load
(you can do some alogarithms to speed that up I believe in you)
3. The design can be improved I have done a mockup on powerpoint (available on request)
4. Users should be given the chance to hire an inhouse producer,2 mixers,a director,up to 3 writers
(once a studio is bought or owned its only the staff contributing to the music production and post that are relevant)
5. Charts should be more graphical rather than text based.
6. The talent pool should be set in a way that users can easily select unsigned artiste or type the artiste they look for
in a talent searchbox
7. Some things are quite unnecessary at the writing stages like hiring a mixer and vocal producer.One thing people like
about simulation games is that it's fast paced so people can forge ahead. If I spend only 2 hrs everyday playing a game
i dont want 30 mins of the game time to be spent on simulation
8. Instead of the AI signing people without the users consent, its better the user does the signing him/herself.
9. When it comes to hiring staff,instead of so many names with attributes just make it a few specifics. user can only hire
based on what they can afford
eg. Law firm, king edwards(competitive lawyer),jonas james(trainee lawyer).
up to 10 staff up for hire: legal,marketer,fahsionista,finance,security
10. We should be allowed to upload our label logo it will help beautify the cd covers and necessary for label branding on
leaderboards online. j
just my own ideas what do yall think?