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kysmartman

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Everything posted by kysmartman

  1. I noticed in my semi-long-term game (went from July to Dec. or Jan.) that because of how sales work in the game (you have to get the artist's hot as hell with quality mattering not all that much) and the AI being horrible at it, they tended to do a ton of streaming but order almost no CDs. To the point that even the few moderately-successful albums or singles would be 80%+ streaming sales. So that would explain why you're not seeing that much revenue from distribution or manufacturing. You'd almost have to rely on having a big stable of artists to make it work. I hope he can fix the game because this genre has essentially died off in the last several years.
  2. Because this is after the scouting finished. Honestly, if you're running the real world database, scouting is pretty useless as far as I could tell. There's that one stat on the person's/band's screen that gets uncovered when you scout them, but all the other important stats matter way more. Unless that helps you when you do auditions, I couldn't figure out what real benefit it gives you, but there's no manual for this game so I can't be sure.
  3. Since maybe Mark is getting back to a place where he wants to work on this game, I figured I'd add a few more bugs that have popped up in my game. 1)This is merely cosmetic, but if you go to make an album (the singles section displays properly) with some songs not recorded yet, when you get to the very last selection of mixer or sound production where there are three values, the last is supposed to say Trend Setting but copies the 2nd column's name for every single song you need to record. As I said, it's purely cosmetic as the stats are the same as for singles. 2)Movie soundtracks are completely bugged. I got an offer for a few of my artists to submit songs and submitted all of them. The day of, they all showed up under the tracklist with no sales data for the album. Simmed a single day, and there is no tracklist plus it looks like it has been out for weeks as there is now a this week and previous week sales. Either the artist should get something out of it (money, reputation, hype), or just remove it because it doesn't look like I got anything from my 3 artists being on that album.
  4. What size databases are you using? I've come to figure out that the largest size just isn't a good idea, but I'm about as far into the game as you are Toby without any of those problems. Also, how good are your computers as that would matter too. Quite possibly, you might want to check your hard drive space on the drive your game is on as I'm sure the database is increasing every week with it decreasing ever so slightly every week too but after it increases. But any specific info will help Mark whenever he dives back in to fixing the game.
  5. I owned Music Wars. It was pretty good, but the bugs and the dev's harsh tone made me question how good the sequel would be. And then it turned out to be bad. Is 1.2 not buggy? I had never played it much, but I just don't understand how 1.3 could be this buggy. And that artist hype thing looks a little like a display bug as the next day had most of their hype back, but just some artists don't gain much of anything that I'd just love to find out what I'm doing wrong. But the AI is just atrocious. I'm basically playing the game now to make enough money to save some of the artists I enjoy irl because the AI is just bad.
  6. Honestly, I think it is simply down to a bug. I had been trying that suggestion of just send your artist out to do media before ever hyping a single, and it had built a little bit over 2 weeks. Loaded the game up and right back down to 0. The other one that had been building a little with her single that alarmed me dropped a bunch of her hype too. This game has so much potential, but it is a massively buggy mess. I hadn't even advanced a day just stopped because I needed to go to bed and it takes me an hour to go through the charts every Monday. I hope the dev can come back and fix all the bugs or sell it to someone else to do it and give it the huge graphical and ease-of-use additions it badly needs as there isn't another game like this on the market. Of course the only other series on this genre died a horrible death because that guy couldn't squash all his bugs either. Wonder how Chart Wars managed to be so great for so long without being a buggy mess.
  7. Nothing has fallen and I've had no negative incidents to my artists, just others periodically. The label rep gains have basically tailed off since I started having to spam that option in the media visits for some of my less popular artists. Yeah, the singles bar sometimes only hits halfway for a lot of them, but that wasn't what I was talking about as that doesn't seem to have much impact on sales. The ARTIST'S hype bar does by a metric ton, and I was just wondering why the gains vary so wildly between artists when I'm doing the exact same stuff. And that's part of the game's major problem as practically no AI-controlled artist has any hype because they do no media appearances or just 1 show for a week or so (which is bugged as they'll do a weekday show each day for 7 days, including the weekend), and combine that with awful songs, produce no sales no matter how much reputation the artist has around the world. No artist hype=really lousy sales no matter their reputation. It really came to a head with one of the AI-generated artists I signed that is over 80 in the US and either Asia or Europe along with Australia (which doesn't matter at all), and she didn't even peg 200k in sales in her debut week because her artist hype meter (the one on the artist's main page with their social stats) was barely anything. But I've got a few other less popular artists that their hype meters maxed out sell infinitely better the same week even if it wasn't their debut week.
  8. Okay, it's a little weird that selling things doesn't gain you any pop, and I will add that doing the "My rep is high enough so reconsider that no" does in fact hurt your label's rep as I've just about stopped gaining label rep week over week despite practically owning the top 10 singles charts everywhere for 2.5 months now. What is causing some of my artists to struggle gaining artist hype? I've got some that will nearly max that out right before their first single is released, and I've got others that are barely halfway there or worse with their 2nd single coming out (I space them out every 35-56 days). And that's with full weekdays of 2 shows each plus every weekend show I can get them on. The singles are pretty much the same quality. No one has lower than a 70 live rating or poor charisma, but since you can't see their show scores, you don't know if they're just randomly bombing (that report never showed my artists at all so I turned it off as I couldn't care less what anyone else was doing). But it is killing a few of my artist's sales since that is a massive part of how sales are calculated in the game. Do you just have to throw the kitchen sink at the single advertising campaign? That wouldn't explain all of it as some of my most popular artists are the ones struggling. Or is it strictly tied to their social medium subs as that would explain it as they don't have a massive following yet though it's growing. Makes zero sense that the game would auto-generate a ton of very popular artists with poor social medium subs if that's going to kill your sales.
  9. I'll tack on one more glaring bug. I've checked the enable auto-stock option on every single album and single I've released until I tested to see if the toggle was set backwards (so checking it turned it off instead of enabling it), and every single one shows me the option in the single/album stock to click to enable it, which doesn't work. That means you have to micromanage yet another thing every week.
  10. You have to start the game either with an artist (an option in the game setup) or just set your character to start with 50 to avoid that problem. If you start with a good artist, your judgement stat will skyrocket super-fast just because you'll be playing the game, so to speak which is how that skill improves (just sending them on media stops, picking good singles to produce, etc). But the best way is to just setup your character with 50 judgement, which is the min. required to get any artist, anyway. I wasted my first game too not knowing that and doing an audition to get a single act/singer takes way too long for my taste. PS--the super-top-tier free agents won't sign with you until your label reputation is high enough, but 99% of the other artists will sign with you at 50 judgement.
  11. I've been paranoid about this happening in my game to me, but it just happened to another label. It's possible that it is just a further problem with the label screen, but when I go in to view one label's artists, it's a blank list. The label screen shows 8 artists, and since there's no other way to find them, I can't prove which is wrong. Other label's artists display just fine though. Really don't want my game to quit working as I'm barely 5 months into it which takes forever to play that far when you have a decent-sized roster of talent.
  12. I knew I'd forget something. 8. Australasia either needs to have its sales increased, or have the sales staff figure out that it is a tiny sales total because the suggested CDs amounts think it is on par with Asia wanting you to have 50k or more for that region if they have any popularity. For reference, Ariana's 3 CDs, the first 2 are at almost 7 million sold each (all together not just CD sales as this isn't 1992). Total CD's sold in Australasia? 12,700 for one and about that for the other with it going up maybe 100-200 per week. The rest of the regions are fairly accurate so something is amiss somewhere, likely on what the expected sales should be. It told her to have 300k per single so I have a metric ton that will never be sold. Wish you could ship them between regions.
  13. Not sure if this is the right place to put this as a lot of these are bugs, but I figured a checklist would help Mark out a bunch. 1. Fix the numerous database linkage and corruption problems. That's what is causing people to lose artists randomly. In my game, Ariana Grande's tour is literally printing money, but because there is a linkage failure, she's getting nothing but the sponsorship money and the small merch sales total (only selling $563k through 15 shows?). Not sure if that's a cap limit issue to prevent popular artists from becoming super-rich as she's likely going to make over $100 million from her 50 show tour. The label screen no longer works for displaying region certification stats and doesn't work for any other label as they just show diamond. 2. The AI needs a massive overhaul. The main thing is that they're barely putting their artists on shows, which means they're not getting any more reputation/pop or their albums and singles aren't getting any hype, which means their sales blow. It also means that the player can just spam shows with little difficulty because they're all available, except for the one-day-per-week shows. They also need to get out of the 1)Make an album 2)Release an album 3)Release a couple of singles. Albums take a long time to hype up, which they aren't doing, and they're rushing to put it out there so there's no song quality control which tanks the album when the absolute crap songs get put on there. But I'm talking super-popular artists selling less than 300k albums or less than what 2 of my low-popular artists did with EPs. And 3 singles don't total 1 million in sales. 3. Related to #2, artists' value should be tied more towards their reputation than their social media subs unless their sales are tied more towards them. The game's generated artists are super-popular with low social media subs, and the few that have released singles for me haven't had that much of a difference with Ariana Grande. But this is tying the top unsigned artists to being unemployed forever as the AI that has the label reputation high enough to sign them won't, and I'm not even to 50 in the US yet (granted in only 4 months but starting with Ariana should have boosted it better than that after 3 massive singles and having a total of over 1k gold certifications amongst everyone on the roster) so they won't sign with me. Plus, they'll be horribly used by the AI. 4. The price to buy-out contracts needs to be looked at. I stole Camilla Cabello who was on a 360 deal with several more albums to go for $10 million. That's inexplicable since she has an 8% rate instead of the usual 16-21% royalty rate and much lower tour rate. Granted, she's one of the ones that has barely sold anything because her singles were all 30s and AI tours are broken so maybe the AI just gave up on her despite being one of the most popular signed artists in the default real-world mod. 5. Speaking of which, the AI tours are completely broken. Only one tour in the game has made any money other than my own. Most don't even have a major sponsor, just the 2 minor ones which shouldn't be possible. Then they all look like they've been canceled as everything is zeroed out which means tours, which print money in general, lose money. The AI when it works properly does produce good competition. Also, it looks like they're doing a single day of tour practice, which oddly got displayed twice in a few that I checked on which might be the bug causing the problems. Good singles that get some media hype beforehand perform exactly how they should. Good albums sell well too. They're just the exception that highlights the massive problems with the AI. Note: I am getting the proper money from the tour. Just not her. 6. Please, please, please, please if it is even possible given the language you're using, merge the calendar and the media screens. If you can't make it drag-and-drop, at least let us see our calendars so we don't waste a slot that is already full. Also, focus on eliminating clicking. This game takes way too many clicks to do stuff. Plus, if you improve the AI media booking, that would let the player rely on that being handled instead of painstakingly having to spend 1 day every 2 game weeks booking shows for everyone on your roster. That takes forever once you have over 10 artists/bands all with singles, EPs, or albums, and is the single most time-consuming thing about the game. 7. Also, please put the help file in the installation files so we can figure out what we're doing. None of the little question mark things that say they take you to the help file but don't even if I'm signed into the game. A manual would be tremendous. Plus, it would stop players from wasting time creating their user character with less than 50 judgement because you can't sign anyone.
  14. I thought about making a new thread titled "Was 1.2 this bad?" because I'd only played it a little bit of it, but this game has some just baffling bugs for it being in a 1.3 state. The AI is just bad as noted in my last post, but now, they can't even get tours to have artists make money or gain pop because it bugs and cancels the event as that's all I can think of when it is 0 attendance and 0 performance when the artists have over 60 rep in several regions. But the biggest scary thing is that the database is easily corrupted as per the post where artists just vanish, and now, the label screen is refusing to do the region breakdowns of the gold/platinum/diamond with any of them having diamond releases have 0 in gold and platinum. If you go into the artists, their individual certifications work properly, but clearly, the database is being corrupted as you play which is the first thing that should be prevented in a game using a database to store everything. I really hope Mark can come back at some point soon and fix the game because it has major problems. Is 1.2 stable without these issues? I'd be willing to try it instead and suggest anyone else do it too.
  15. Pretty much every single tour done by the AI in my game that I've looked at have had 0 attendance and 0 performance like the show is being canceled because it's not just a glitch in the display but the tour is losing money too which should be impossible with most of the artists being high-rep people. My single tour so far is selling out with 97-100/100 performance after not quite a full month of tour prep, which never showed up in her artist stats.
  16. Just out of curiousity in case this ever happens to me, does immediately loading the backup file restore the artists? Something is clearly corrupting the database to have artists vanish like that so it'd be interesting to know if it is in the saving mechanism or if it is happening before then and the save hard-codes it in. But my backups are usually hours older than my save so it's possible the corruption hasn't hit that. Hopefully, I'll dodge that issue altogether though as that's awful given how long it takes me to play a week or two.
  17. When you go to your artist's single or album page, are you getting sales? What does the chart tab show (you have to switch to different continents and hit select for it to switch)? Again, I had that problem with the EPs upon release (never singles though), and doing that eventually fixed the charts. You say that your artists aren't that high. Do you mean they're all at 0-2 reputation (basically popularity) across the globe? Are other artists with other labels releasing singles and albums? It does take a few weeks for new stuff to start up just because writing the songs, then recording the songs, and releasing the singles takes roughly 3-4 weeks with albums taking 6-8 weeks. But if this is 2 months in, you should have stuff showing up. Screenshots will definitely help.
  18. 2 new suggestions 1) You really need to remove the 2 or 3 biggest sizes of database as the game just can't deal with the number of artists vs the behind-the-scenes people. Either that, or the AI is just terrible because 2)The AI is producing some truly terrible singles which drags album ratings down (since they're the average scores of all songs on the album which honestly it should be the top 75% of the songs as the last few songs don't matter as much). And these are for top artists (though some have really low pop for some reason). Nobody would release a 31-31-31 single or a 40-45-43 album. I think it is either because there are so many artists needing to write so many songs, record them, and produce albums that they're running out of quality people to do it or they're too broke to higher the top people and not trying to fix that. But I shouldn't be dominating the charts across the globe in late October in a game that started in late July as there are only 2 singles in the top 10 because they're high-quality songs. I think it should be programmed that an artist can't create a single lower in quality than their top pop in a region or less than 70 if it is over 70. At least for the first 2 stats as commercial needs to be variable so they can lose pop as some songs have historically failed from popular artists.
  19. Just to make sure you're aware, all chart and sales totals are done on Mondays. So, you'll have no change to them from Monday through Sunday. So, if it got released on the 1st, you get no data until the 8th for example, and the charts will be the same from the 1st. Also, when you start the game, there are no songs or albums out for quite awhile so the game sort of generates some so the game doesn't crash when you look at it (I'm guessing that's the reason). One last thing is that for whatever reason you have to look at the individual country's charts to get rankings. If you go to the continent charts, they'll be listed in order but it'll be N/A for most of the data. I did want to also note that I had some weirdness with EPs not showing up in the album chart, but if you looked at the sales data and hit the chart screen in it, they showed up just fine. It went away after a day or two. So, an album would be 6th on that screen but nowhere to be seen in the individual country chart screen. But my subsequent EPs have all worked fine.
  20. Oops, guess you can't edit posts. Anyway, I made a serious error in the previous post. I was confusing your character's Judgement stat, which you also get a message saying the artist/band won't sign with you if it is below 50, no matter how non-famous they are so that stat has to have 50 allocated to it to start any game. The company's reputation is on a different screen, and I'm only at 30 across the country which is why the top artists aren't willing to sign with me which makes sense.
  21. Some fairly well-known artists in the real-world database start with basically no reputation/popularity. What steps do I need to take to boost them up to where they can start getting on even the lowest-level TV shows? I've started releasing some EPs with phenomenal songs, and they're charting fairly well (basically by default as albums are just now starting to get released en masse but still). However, that has meant a boost from 1 all the way up to 3. Do I just have to dump a ton of money by buying ad spots on the shows to get them on? I hopefully got 2 of them to be openers on the Ariana Grande tour though their calendars don't show it (and I had a venue bug while trying to manually set it up so had to hit the marketing button to do it so that might have wiped it out even though it's on a different step of the proces). Though I'm wondering if there isn't an artificial ceiling that gets assigned when you start a game (what that scout potential thing does???) because I've got a band that seems to have settled into the 30s in most regions with a 40ish in North America after their first single went #1 almost everywhere. It's fine if it is a slower grind than real life.
  22. Just wanted to add an update to the void. I have finally gotten some songs written, but I had to sign John Legend to do it. I think the biggest mistake I made was I picked the largest sized database option when starting the game so I have a ton of artists in the game which might be making the game stutter a little since with no one starting with any songs or albums, everyone starts writing songs then releasing either albums or singles soon after. So the game can only produce X number of songs per day, and I was running up against that, or maybe it was a created artist bug. Note: All of the people writing songs include the artist as the one that didn't get a song written in either 10-day period as I bought a bunch of songs for her to record if she couldn't get any written for her, so I don't know if she's still bugged. Though John Legend did also slot into the middle of my artist list like she did so I don't know why that is happening. Also, I think there is an issue with how phenomenal a few of the artists are at the start of the game. Not that they're not over-popular, but the fact that they're pretty much unsignable by anyone. I don't know what your Reputation has to be to sign the Rihannas, Swifts, or Beyonces of the world, but I've skyrocketed to like 95 or 98 (wonder if that's a bug as I started at 50 as that's the min. to sign anyone which I learned in my first game and it has only been a few months in the game; though starting with Arianna Grande helped as her 2 singles are dominating everything), and I keep getting the low reputation note when they turn me down. Those elite artists shouldn't be unsigned this late (started late July and now in early October) though they're also prohibitively expensive which might explain it.
  23. Do the exact same thing you'd do if you're signing a free agent. Select the artist/band in the appropriate section then click contract information, but instead of offering a contract, hit the Buy Out contract button next to it. Warning: It's very, very, very expensive as I think it is priced both on their pop and how many albums they have left on their deal.
  24. I did think of one thing that was different with the artist that isn't getting any songs written. When I signed her, she went into the middle of the artist list instead of continuing to add to the bottom like every other artist that I'd recently signed. Also, the previous artist I had signed who I think just finished her initial writing session (without writing herself) spit out a ridiculous 14 songs. Not sure why that would trigger the 0 songs being written bug, but thought I'd add this. I'll go ahead and attach the files if you want to look at them. SavedGame.db SavedGame.r2s
  25. I've enjoyed the game with 1.3 as I had dabbled a little with 1.2 a few years ago. However, I've run into several bugs, and one of them is pretty severe so I thought I'd post them. This is with the real-world database in the game (haven't downloaded a mod yet) on Medium difficulty and been playing for just over 3 months in-game. 1. This is the big one. I signed my 19th artist (3 bands so 16th solo artist) and did a song writing session immediately for 10 days. Got 0 songs written (none showing up in the emails so just 0 were written). Tried again for 8 days with a mix of songwriters (she can't write herself) with 4 writers this time after 5 the first time. I'm almost done and have 0 songs. I just sent one of my existing artists to write a few more songs to get to the 10 song threshold for an album (See #2 for why I need it), and it has only been a few days but 0 songs written again with him writing with one or two others. So, I'm worried that I've run into that bug I swear I saw on here where songwriting just stops. I can buy songs just fine, and they're populating every week just fine. Really would hate for my game to come to a screeching halt as I finally have most people ready to release an album or EP. I didn't do anything radical. I'd already released at least one single, think it was out in a few regions, but hadn't scheduled a tour yet. I did back out on releasing an album since it automatically takes you into releasing it when you click approve just to figure out how much money I'd need to release it. 2. The reason I had to send the one artist back to do some songwriting is that when you pick songwriters then hit the real artists checkmark spot, that de-selects every writer you've selected. Which you don't realize when you're just using your artist so the cost remains 0. This produced 4 songs all below 35 quality as I didn't eat the cost just to see what would happen once I realized it. 3. When I manually tried to set the venues for a 50 show world tour, the game glitched twice when I selected the venue. It wouldn't show up on the list. The first time, it wasn't a big deal as it was like the 10th stop so I could just go back in and pick the venue again. However, when it did it again on the 50th spot, I couldn't fix the problem resulting in having to use the quite frankly terrible auto-picker. I'm also wondering if this somehow stripped out my 2 additional opening acts as the tour doesn't show up on either of their calandars. But the auto-scheduler needs a major overhaul as it needs to group continents together. I've got US-Ireland-US-Europe starting the tour. It starts to smooth out as it goes on, but basically I had to just set it to 2 days on both to smooth things out as it'll also slam like 2 weeks of tours together when it stays in the same continent on the default 1 day off which is too much imo. 4. I'll have dates on videos be all wrong despite them being shot correctly. So, I'll do one in early Sept. and it'll say it will start filming either in mid-October or Jan. of next year. It's a display glitch, but I have no idea why it'd pull those dates. 5. Since I can't find any help file or guide here or in the files, I have no idea if my staff is ludicrously low or what, but the suggested singles (and I suspect EPs but they haven't released yet) production total are ridiculous to the point that I don't know if Ariana Grande's first single is going to turn a profit. I severely cut the total by half for her 2nd album, and I still have more stock of the 1st single than the total for the 2nd one after it has been out for at least 3 weeks everywhere but S. America. And I likely could have cut it by 66% and been fine. Granted videos are pure cash cows so I've already made more off of the single video (didn't figure out lyric video first then regular video). 6. Speaking of which, I'm not sure if it let me make a 2nd Making of video for her first video or not, but I have 2 listings of it with different stats and money made. I am pretty sure I accidentally made both so it's likely a bug on letting me do 2. 7. I will add that I have cranked out a bunch of high-quality songs (90s across the board), and the total would be higher if the best producer didn't have a 66 for his melody stat as I have a bunch of 90s-80s-90s on top of the 10+ of straight 90s. Just throwing that out there since you've been fighting that for a while. 8. Are the weekly hype reports where they list all the media stops and how they did on them supposed to NOT include my artists? They haven't shown up on 3 straight weeks of them making them worthless though I doubt they matter much at all anyway. It'd be nice to see though. Suggestions 1. Why do you have to go back to the artist list after assigning media shows? That is way too much clicking. I wish there was a way so you'd at least see the calandar while booking shows as that'd help the player remember what shows they've been on already. Granted, this doesn't actually matter as the AI will book a week or two's worth of the same show and 3 shows in a day doesn't seem to hurt. 2. No earthly idea how Halestorm or Pretty Reckless aren't in the real-world database. 3. Improve auditions to where you can sign at least 1 solo and 1 band. You're limited to 2 per year so being restricted to one signing per makes little sense. Also, what the heck is the point of sending the AR staff to regions? Europe somehow has 0 pop bands as I've sent them twice and gotten nothing, and all the North America one produced is all the artists you know about already. Is that the future stat that appears on their info page in the bottom right? 4. Basically try to figure out ways to reduce clicking where possible. This game requires too many clicks. Maybe it is mostly as streamlined as you can make it. 5. Song quality needs to be next to the song when you're on the produce single/ep. I shouldn't have to click on each (or scroll through with the up/down arrows on the keyboard) to find the top song.
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