Jump to content

Welcome to The Road 2 Success Forums

Welcome to The Road 2 Success Forums, like most online communities you must register to view or post in our community, but don't worry this is a simple free process that requires minimal information for you to signup. Be apart of The Road 2 Success Forums by signing in or creating an account.
  • Start new topics and reply to others
  • Subscribe to topics and forums to get email updates
  • Get your own profile page and make new friends
  • Send personal messages to other members.

Scotland2013

Moderators
  • Posts

    632
  • Joined

  • Last visited

  • Days Won

    38

Posts posted by Scotland2013

  1. I think for easy, maybe it should be like the year end report, wherer you select the year and the country and it tells you the charts rather than it being an actual chart. As for some reason the chart is just inaccurate, i have a song with 270k sale sin the uk and it didnt go in the charts even tho lower sales are in there. Needs looking at聽

  2. Currently, when you have CD stock in a continent, its just gets distrubuted by using the list of countries from top to bottom. So, for example, in europe, Germany is listed first, then france then the UK. So if i only have 10,000 sales, they will be sold in germany first, then whaevers left will be sold in france then in UK and so on. But this often means that countries listed last never get to have cd sales (unless you buy far to many CD so you have excess for each country). My artists rep in europe is less than 20 , but their rep in uk is over 80. But as ive only bought 20,000 CDs, there all sold in france and germany so they never sell in UK (unless i buy excess). It should sell first in countries where the artists rep is higher rather than just from top to bottom in the list

  3. 9 minutes ago, Mark said:

    I think leaving the industry is ok.

    The game just doesnt need to touch on the death subject I feel. Its always been a hard line for me although I believe 1.0 had it in there.

    I agree that maybe suicide shouldn't be introduced (I only included it in my previous post as someone had previously mentioned it). But I do think that natural聽death should occur when an artist gets older rather than just retiring from music. For example, aretha franklin said in an interview that she would never retired and always keep releasing music. And I think this is the same for many other artists, so retiring just doesn't seem right or fit and sort of feels like an unclosed ending. But maybe it's just peoples different views on death, some people are fine with talking about it and others find it uncomfortable to even think of it.聽

    In my opinion, I think it should be in the game, it doesn't have to be grim or upsetting, but just to act as an ending to an artists career聽and perhaps create some unique gameplay such as memorial greatest hits albums and things like that.

    馃槉

    • Like 1
  4. 9 hours ago, Gabryele Pio said:

    You can make the game a little more difficult in the sense that when you go to apply for the license, it can be refused, or by using the head of marketing who tells you which continent the single聽can sell well on, for example:
    Single X is strongly recommended to be released in:
    - Europe and North America
    fairly recommended in: Africa and Australasian
    Not recommended in: South America and Asia

    I'm open to a little more difficultly but聽not to restricting the players gameplay 馃槃

  5. 9 hours ago, Gabryele Pio said:

    so would you like to add this expense during release? type when selecting countries for example:
    Europe: $ 120,000
    North America: 80,000 and so on?

    Something like this, yes. So when your on the page where you select the continents your releasing on, they could have a number in brackets next to it, which shows the cost. I just think that this would still allow players to release worldwide from the get go, but also can be a bit of a challenge and adds some gameplay when your low on money. Maybe a 拢50,000 price would be best but open to suggestions for聽this number 馃榿

  6. 2 hours ago, Gabryele Pio said:

    yes that's right, I like this idea too, for example I have a single rated +90 and I think it can sell well all over the world and therefore I pay the license to publish it all over the world.
    However, in my opinion, the license should be paid only once and the price to be paid can be done based on the market value of the continents, for example in Europe the license will cost approximately one million euros, in Australia the market I think is the poorer and it will cost about 100k and so on, but it would be really nice if you could unlock it through sales, because in the end the goal of the game and of the users I think is to sell as many copies as possible

    I think with this one-off high payment, it prevents people from immediately jumping into worldwide sales especially at 拢1 million (which some players like to do straight away). Whereas with a small 'legal fee' (or something similar) each time, it would be better as it allows players to immediately play international but also adds the challenge of managing their monely and artists. What im suggesting isn't really a license, its more of legal fees/general fees聽聽for releasing worldwide

  7. 1 hour ago, Gabryele Pio said:

    type to publish it worldwide must have a rating greater than 90, or do it based on sales, for example:
    new artist has "the license" to publish only singles in his continent as he is not sure of making high sales numbers, after 150k-200k of copies sold he unlocks the possibility of making the record always in his continent, then every tot copies you can unlock a new country of your choice always first for the single and then for the disc

    Good suggestion, but I think doing it on song rating isn't that realistic as in reality that's not how it works. As for unlocking other continents when getting higher sales: I think this is a bit problematic for people who just want to jump straight into releasing worldwide.

    I think paying for the "license" (or something in this form) each time for a single or album would be a better idea as this allows people to still immediately release worldwide if they wanted (but it just costs them more and adds a little challenge) 馃檪

  8. 1 hour ago, Monky2405 said:

    There you go @Mark. Numbers are actually good for their stats I think, it's more like..there's not enough competition?

    SavedGame.r2s 70 MB 路 0 downloads Temp.db 40.46 MB 路 0 downloads SavedGame.db 40.46 MB 路 0 downloads

    Yes, I have noticed聽this. When I release albums, the sales seem to be high. But when the game automatically releases albums, they seem to be very low sales with the occasional good album getting normal sales. So I think there is just a lack of artists releasing great albums (or the code for deciding what a great album is, is too harsh)

  9. Im not sure if this is a bug but its definitely not right 馃ぃ

    Currently there is nothing in the game that prevents tours overlapping, so I can start 20+聽50 date tours all at the same time and the dates would all overlap.聽

    • Like 1
  10. On 3/27/2021 at 3:06 PM, Mark said:

    Stuff like this should come into the game yes I agree, just how its done is debatable.

    Perhaps for something like depression, it could just be brought on if their happiness stats get below 25.聽

    Addictions could be based on the rebellion stats and happiness stats. For example, if happiness is below 50 and rebellion above 50 the聽 the artist starts an addiction.聽

    As for death/suicide. Older artists should die rather than retire (in my opinion) as its something that happens to everyone and we shouldn't shy away from it 馃檪

    As for suicide, this could maybe happen when your artist has had 0 happiness for x number of months.

    In all instances there should be an option to help the artist. For example, a rehab facility, therapy/therapist, time away from career to relax. There could even be some events that occur that cause the record label to react.聽 A new stat could even be introduced to the artist section called "Stress" this would be different to happiness and would show how overworked an artist is. This may increase and get worse if your artist has been on tour after tour after tour all year as well as being in the studio and filming music videos. This new stat would affect the other stats if it gets to a certain level.

    **Just another feature I think would be cool: If an artist is addicted to something (more particularly smoking anything), it would be cool if this decreased their singing聽live and studio stats over time.聽

    I understand some people won't want to play with these game features, but I'm sure other will. So maybe it would be an option to add a "tick box" to the game creation window to enable or disable these features.

    • Like 2
  11. 1 hour ago, MrDash said:

    Yes I agree with this. Maybe they can allow digital and streaming for worldwide release but physical sales should be limited to their home continent only when starting out as fresh new artist, unless they're willing to pay a fee for global releases.

    2 minutes ago, Scotland2013 said:

    Soimage.png.0fa99f198d203317a22be17270aa4c0a.png I think there should be a fee for all sales platforms. I'm not saying聽 a super high price or anything but just something that requires me (the player) to judge whether its worth selling abroad (adds a little challenge to the game where currently there isnt any). As currently, if I release a song in Europe (the artist and labels home continents) and it doesn't chart high or make a profit, I can simply release everywhere else in the world and although it won't chart there either, it makes enough sales to make a profit (which is sort of a "cheat" or easy way to always make a profit). So adding a fee to release in other continents (like paying a licence fee to release a song there) would mean that you would no longer be able to release everywhere to get an easy profit (as there are additional costs to releasing everywhere). Instead the player has to make different in-game decisions (for example, promote the artist more, get a loan, drop the artist etc.) It adds some more challenge to the game 馃檪 馃槂

  12. Soimage.png.0fa99f198d203317a22be17270aa4c0a.png I think there should be a fee for all sales platforms. I'm not saying聽 a super high price or anything but just something that requires me (the player) to judge whether its worth selling abroad (adds a little challenge to the game where currently there isnt any). As currently, if I release a song in Europe (the artist and labels home continents) and it doesn't chart high or make a profit, I can simply release everywhere else in the world and although it won't chart there either, it makes enough sales to make a profit (which is sort of a "cheat" or easy way to always make a profit). So adding a fee to release in other continents (like paying a licence fee to release a song there) would mean that you would no longer be able to release everywhere to get an easy profit (as there are additional costs to releasing everywhere). Instead the player has to make different in-game decisions (for example, promote the artist more, get a loan, drop the artist etc.) It adds some more challenge to the game 馃檪 馃槂

  13. 7 minutes ago, Scotland2013 said:

    Currently, when you have a brand new artist with no rep, you can just release a single/album in every continent in the world (doing this helps accumulate more sales than just releasing in one continent). In reality, record labels wont release in certain continients where the artist doesnt have much rep as the cost of releasing there outweigh the sales.聽But it would be cool if in the game, when you select your continents, it had price attatched to it (for example, 拢50,000 legal fees for releasing in that continent). This would mean the player would have to decide whether its worth releasing a single or album in a continient where the artist has no rep rather than it just being free to release anywhere in the world.

    To add some sort of challenge to releaseing worldwide

  14. Currently, when you have a brand new artist with no rep, you can just release a single/album in every continent in the world (doing this helps accumulate more sales than just releasing in one continent). In reality, record labels wont release in certain continients where the artist doesnt have much rep as the cost of releasing there outweigh the sales.聽But it would be cool if in the game, when you select your continents, it had price attatched to it (for example, 拢50,000 legal fees for releasing in that continent). This would mean the player would have to decide whether its worth releasing a single or album in a continient where the artist has no rep rather than it just being free to release anywhere in the world.

    • Like 1
  15. 17 minutes ago, Mark said:

    You mean .rar? Its the same as winzip. If you dont have winrar let me upload a winzip one

    Attachere here.

    1536620391_StartSave1.zip 62.68 MB 路 1 download

    Im really having some trouble sorting this out. Ive downloaded it and i have file above:

    When i unzip it I have the following files: (the arrows below mean whats inside that file)

    1536620391_StartSave1 (Folder)-> Start Save 1 (Folder) -> Save Game (Database File) & SavedGame (R2S)

    I then copy the folder "Start Save 1" (as the 15366.. etc file isnt important is it?)

    Then i paste this into the road to sucess game save folder

    But then when i load the save in game, there are no artists in the database and eveything is blank?

    So am i doing somthing wrong?

×
×
  • Create New...